FANTASY FOOTBALL TIME SETTINGS
Keepers:
This year we will be keeping 5 total players.
You can keep a player for a max of 3 years
You can not keep more than 3 at one position
You can sub 1 keeper for preseason injury, 2 with league vote
Keepers cost no draft picks
Rules:
Each year at the draft, we talk about new rules and vote on the installation of them. All new rules must be 100% owner yes vote. Owners can nominate rules to be struck down too, again by 100% vote.
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Trade Rules:
You can trade draft picks (2 years out max, this year and next)
You can only trade your keeper spots (if you have paid for the following year already)
You can only trade keeper player rights (if you have paid for the following year already)
No trade deadline
No limit to the amount of trades
Uneven number player trades, IE, 3 players for 1 player is allowed
You can trade Free Agent Budget
You own your players from draft to draft
Trade veto is set to commish
You can run your team as you wish
Trade review period is 2 day
Trades that will not be allowed are
Boomerang (trading the same person within 2 weeks)
Firesale (trading core of the team, once eliminated)
Non Competing trades (ones that are obvious collision)
Issue with trades that affect the whole league can be handled by an Owner vote.
The two most common reasons for a veto? 1) They make one team too good. 2) You don’t think the trade is even. Neither of these is an appropriate reason for a veto. It is not your job to evaluate players on behalf of another team. It’s definitely not your job to use the veto as a weapon against a good team. Vetoes are there to prevent cheating. Period.
If you think a trade is uneven, ask the traders to post the reasons why a trade is beneficial to them.
Owner Vote:
If owners of the league feel that an owner is affecting the whole league, they first must privately contact the commissioner, explain the issue, and seek to find a resolve. If it can not be resolved privately then the protesting owner must post an explanation of why he would like to initiate a vote. This must list the reasons why the owner is affecting the whole league. Can only be Fantasy Football related. Skill level, Draft ability, Team affiliation, Sex, History can not be a factor. Each owner can post up comments, then text commissioner the vote. Vote must be unanimous to win.
Protected Players:
You can have 2 players protected total… so 2 FAs, or 1 FA & 1 IR or 2 IR
You can only protect players that are suspended, held out, injured, on exempt list
Just post in the Protected Players Post to use the FA side (IR spot is on roster)
Once a player no longer qualifies as a protected player you have 1 week to move to roster or drop
Captains:
Each week you’ll name one player as your team’s captain, and he’ll get 50% / 25% bonus points each week. In other words, if going into Week 5, you name Tom Brady as your captain, and he scores 22 Fantasy points, he’ll get a turbo-boost bonus of 11/5 points added on, scoring 33/28 points for your lineup! (You must post before captains games starts)
To do this post in the Captain Post (in message boards)
Rookie & Sophomore Spots:
Each week you must start 1 rookie and 1 sophomore, they can only be played in the W/R/T spots on your roster.
Free Agent Budget:
Zero bids Allowed
1000 for each owner to start
Free Agent Point Rewards:
10$ each for the most QB,WR,RB,TE, points(starters)
10$ for the most bench points (starters)
25$ for the most total points (starters)
50$ for the least total points (starters)
15$ each for the most rookie, sophomore points (starters)
200$ for completing a trade
50$ for 3 Free agent pick up or 3 roster drops
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Settings
Offense League Value
Passing Yards
25 yards per point; 3 points at 100 yards; 4 points at 200 yards; 5 points at 300 yards
Passing Touchdowns 6
Interceptions -1
Sacks -1
Rushing Yards
10 yards per point; 3 points at 50 yards; 4 points at 100 yards; 5 points at 150 yards
Rushing Touchdowns 6
Receptions 1
Receiving Yards
10 yards per point; 3 points at 50 yards; 4 points at 100 yards; 5 points at 150 yards
Receiving Touchdowns 6
Receptions 1
Return Yards
10 yards per point; 3 points at 50 yards; 4 points at 100 yards; 5 points at 150 yards 0
Return Touchdowns 6
2-Point Conversions 2
Fumbles -1
Fumbles Lost -2
Offensive Fumble Return TD 6
Pick Sixes Thrown -2
40+ Yard Completions 2
40+ Yard Passing Touchdowns 2
40+ Yard Run 2
40+ Yard Rushing Touchdowns 2
40+ Yard Receptions 2
40+ Yard Receiving Touchdowns 2
Receiving 1st Downs 1
Rushing 1st Downs 1
Defense/Special Teams
Sack 2
Interception 3
Fumble Recovery 3
Touchdown 6
Safety 3
Block Kick 3
Return Yards
10 yards per point; 3 points at 50 yards; 4 points at 100 yards; 5 points at 150 yards
Kickoff and Punt Return Touchdowns 6
Points Allowed 0 points 15
Points Allowed 1-6 points 12
Points Allowed 7-13 points 9
Points Allowed 14-20 points 6
Points Allowed 21-27 points 3
Points Allowed 28-34 points 0
Points Allowed 35+ points -3
4th Down Stops 3
Tackles for Loss 1
Three and Outs Forced 2
Extra Point Returned 6
Kickers League Value
Field Goals 0-19 Yards 3
Field Goals 20-29 Yards 3
Field Goals 30-39 Yards 3
Field Goals 40-49 Yards 4
Field Goals 50+ Yards 5
Point After Attempt Made 1
Point After Attempt Missed -1